
In Exalted, Abilities are grouped according to the Exalt's Caste or Aspect (or equivalent), and they naturally find some Abilities easier to master. It was also possible to learn Abilities not listed in the rules, within reason. This combination was used for most actions, though it was certainly possible to combine an Ability with other Attributes. In Trinity Universe games, Abilities were grouped under the Attribute with which they were primarily associated. The historical World of Darkness games also used variant lists of Abilities: Archery, Ride and Theology were more appropriate to the Dark Ages setting than Firearms, Drive and Science, for example. Abilities could also be severely limited as a Flaw to earn extra freebie points however, the penalties for such were quite steep. These were usually much more specific and of limited utility, and so often had a lower experience cost to learn. The lists in the core rules for each game and on the character sheet were not considered exhaustive, however, and "Secondary Abilities" were also available to characters. Garou and Mages, for example, possessed the Knowledge of "Enigmas", as they frequently encountered bizarre puzzles, while Kindred did not. Knowledges - areas of scholastic or mental expertise (like science or law).Įach of the main World of Darkness games had slightly different sets of Abilities, reflecting those which were most useful to the character type in question.Skills - things the character has learned to do (like drive a car or fire a gun).Talents - things for which the character has discovered an intuitive knack (like performance or subterfuge).In the Classic World of Darkness system, Abilities were grouped into three categories: Attempting to perform an action that requires an Ability one does not have imposes an additional penalty on that action, as a rating of zero indicates no familiarity with the given Ability.
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Like Attributes, Abilities are rated from 0 to 5.

Typically an ability rating would be combined with an Attribute rating, representing the character's natural prowess and learned skill coming together to perform an action. In the Storyteller System, Abilities are traits that represent a character's acquired capabilities.
